Finding an unreleased video game and venturing through it’s game play can either spark wonders of what could of been, or either quite whispers of… ‘I guess that’s why they didn’t.’ Gimmick!, or Mr. Gimmick! outside of Japan, is a game that is awe inspiring in the first regard but at the same time can reflect the later statement too.
Gimmick! is a 2D platform game created around 1992 for the Nintendo Entertainment System by Japanese developer Sunsoft. The developer today is well known around the game’s sphere for being the makers of the following awesome games: Batman, Batman: Revenge of the Joker, Blaster Master, Journey to Silius, and another rare title Ufouria: The Saga.
During the 8-bit era, Sunsoft’s games were known to be at the cutting edge of graphical and sound capability. Able to squeeze out of a NES the best of what the system could do; sometimes even more than what was not perceivable to others in the industry. Gimmick! is proudly a prime example of such prowess from Sunsoft and perhaps as well their last gasp.
The story of Gimmick! begins as a little girl receives a cute doll for her birthday and instantly falls heads over heels for it. This reaction causes all her other toys to become quite jealous, and at night, kidnap her, and hold her captive in an alternate dimension inhabited only by toys. It’s up to the protagonist, the doll she received for her birthday to save her.
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Gimmick!’s world is bright, cheery, very kid oriented, but above all beautiful in the way it presents it’s scenery. And what is more impressive is that Gimmick! doesn’t just stop there, as there is more depth to this game’s graphics than at first’s glance. Nothing in Gimmick! is redundant in it’s own detail as you will soon learn in the video below.
Even with the music that goes along with Gimmick! holds no punches back. The sounds are crisp; almost as if being produced for a system of higher processing power. Honestly, when first seeing game play of Gimmick! I instantly secondly guessed the platform this game was running on. It is that amazing.
As you will watch in the video below, provided by Frank Cifaldi, you can see this brilliant technical marvel at first hand. Frank graciously even adds insightful information about the game’s background and engineering. Take a look at the first part.
Gimmick! never made the trek to our part of the world and as with every unreleased game, no one knows exactly why. It only ever came out in Scandinavia under the tittle Mr. Gimmick!, and never found the light of day again until Memorial Series SunSoft Vol. 6 for the Sony PlayStation in Japan.
Perhaps the crushing difficulty that hid below the game’s smiley graphics was reason not to release it elsewhere. It bares repeating how hard this game is, as Frank himself had to slowdown the game’s speed through emulation in order to get a fair shake at beating Gimmick! Ninja Gaiden doesn’t have nothing on this game, that is for sure.
You can certainly find Gimmick online through emulation. So if you want to experience Gimmick! at first hand, go for it. And if you all want to discover more unreleased games that never made the light of day, visit Frank Cifaldi’s Lost Levels website.
Posted by spindash00 









