What Did I Find On The Internet? Mr. Gimmick!

February 4, 2010

Finding an unreleased video game and venturing through it’s game play can either spark wonders of what could of been, or either quite whispers of… ‘I guess that’s why they didn’t.’ Gimmick!, or Mr. Gimmick! outside of Japan, is a game that is awe inspiring in the first regard but at the same time can reflect the later statement too.

Gimmick! is a 2D platform game created around 1992 for the Nintendo Entertainment System by Japanese developer Sunsoft. The developer today is well known around the game’s sphere for being the makers of the following awesome games: Batman, Batman: Revenge of the Joker, Blaster Master, Journey to Silius, and another rare title Ufouria: The Saga.

During the 8-bit era, Sunsoft’s games were known to be at the cutting edge of graphical and sound capability. Able to squeeze out of a NES the best of what the system could do; sometimes even more than what was not perceivable to others in the industry. Gimmick! is proudly a prime example of such prowess from Sunsoft and perhaps as well their last gasp.

The story of Gimmick! begins as a little girl receives a cute doll for her birthday and instantly falls heads over heels for it. This reaction causes all her other toys to become quite jealous, and at night, kidnap her, and hold her captive in an alternate dimension inhabited only by toys. It’s up to the protagonist, the doll she received for her birthday to save her.

Gimmick!’s world is bright, cheery, very kid oriented, but above all beautiful in the way it presents it’s scenery. And what is more impressive is that Gimmick! doesn’t just stop there, as there is more depth to this game’s graphics than at first’s glance. Nothing in Gimmick! is redundant in it’s own detail as you will soon learn in the video below.

Even with the music that goes along with Gimmick! holds no punches back. The sounds are crisp; almost as if being produced for a system of higher processing power. Honestly, when first seeing game play of Gimmick! I instantly secondly guessed the platform this game was running on. It is that amazing.

As you will watch in the video below, provided by Frank Cifaldi, you can see this brilliant technical marvel at first hand. Frank graciously even adds insightful information about the game’s background and engineering. Take a look at the first part.

Gimmick! never made the trek to our part of the world and as with every unreleased game, no one knows exactly why. It only ever came out in Scandinavia under the tittle Mr. Gimmick!, and never found the light of day again until Memorial Series SunSoft Vol. 6 for the Sony PlayStation in Japan.

Perhaps the crushing difficulty that hid below the game’s smiley graphics was reason not to release it elsewhere. It bares repeating how hard this game is, as Frank himself had to slowdown the game’s speed through emulation in order to get a fair shake at beating Gimmick! Ninja Gaiden doesn’t have nothing on this game, that is for sure.

You can certainly find Gimmick online through emulation. So if you want to experience Gimmick! at first hand, go for it. And if you all want to discover more unreleased games that never made the light of day, visit Frank Cifaldi’s Lost Levels website.

Lost Levels – A Website About Unreleased Video Games


Dantes Inferno Super Bowl Ad And Other Awesome Links Of The Day

February 2, 2010

On Sunday February 7th, 2010, the world will gather around their TV sets – - food, drink, and fan apparel included, to celebrate one of the biggest events of the year. Super Bowl XLIV. (That’s 44 if you can’t read roman numerals.) A kick-ass spectacle that features the two best professional football teams in America as they battle three hours for the ultimate prize of fame and glory.

Now this is the point where I can just feel the instant rolling of eye balls from every nerd around the web at my pig-skin loving gushing. ‘Get with the point‘ you say! I hear you, I hear you.

Well if you do manage to flip your TV towards the big game, you might just catch a commercial featuring the game Dante’s Inferno. The Electronic Arts published and Visceral Games produced third-person action title based upon the first book of Dante Alighieri’s epic poem, The Divine Comedy, will be featured in a Super Bowl advertisement after it was initially rejected by CBS executives.

As reported by the Hollywood Reporter, CBS, the television host for the Super Bowl, declined the commercial at first, not because it depicted highly gory scenes of blood and disturbing imagery. No America can handle that. It was the advertisement’s simple tag line, “Go to Hell,” that got this commercial a big no go over concerns of offending specific audiences.

But don’t worry, the commercial will be allowed to be shown now, as EA fixed the tag line to “Hell Awaits.” Which is much better… maybe? I guess the logic in this is that you can invite people to hell, but when it comes to telling them directly to go, that’s where you cross the line. Alright then?

What else happened around the web while you were busy listening to gaming podcast after gaming podcast talk about their love fest with Mass Effect 2? I’m glad you asked!

It seems Wal-Mart and Best Buys’ timid toe dip into the used game business which has been ruled mercilessly by GameStop over the years, has come to a short and silent end.

Wal-Mart Best Buy Quit Short Lived Used Games Test [IndustryGamers]

Leigh Alexander of Kotkau describes a particular fan made game from Japan that caters to a unique fetish which focuses on cute girls with disabilities. Believe me when I say this isn’t the reason why I love Japan.

Romance With Disabled Girls: How And Maybe Why An Unusual Video Game Came To Be [Kotaku]

And in spirit of Groundhog Day (you forgot didn’t you?), the Sega American blognick has released some more tasty information about Project Needlemouse. Sure there is not much besides a piece of concept art and a short audio clip that teases the music direction, but it is enough to hold anyone over until the next big (and they mean big) reveal on Thursday.

Project Needlemouse Final Name Coming Thursday, First Peek At Game Audio, And More Concept [Go Nintendo]

Were my awesome links of the day ‘awesome?’ I’d like to think so. (Oh please be awesome, oh please be awesome!)


WordPress iPhone App

January 31, 2010

I am chillin as I type on the iphone’s touchscreen; it’s not quite as convenient as I had imagined. Either way, it is fun for quick updates. I also picked up a neat stock trading game called Learn Stocks. You are given money to start with and you must watch real world stocks and buy or sell when the time is right.

Since I don’t know a damn thing about the stockmarlet I went to Jim Cramer’s website and just decided to follow his advice. It’s not real money anyway. Unless this turns out to be some sort of Ender’s Game situation and I am really screwing some investor somewhere.

I am actually growing quite fond of typing on this thing.


Pach-Attack! And Other Awesome Links of the Day

January 26, 2010

Everyone’s favorite (or not) neighborhood friendly analyst Michael Pachter is getting the spotlight in a new video segment on GameTrailers called Pach-Attack!

And indeed that is what you will get in these short bits staring the Wedbush Morgan Securities forecaster; who has also guest stared in other GameTrailers’ programs like the Bonus Round.

So if you are like me, and enjoy Pachter’s insightful and funny outlook on the game’s industry, check out the first episode below where he lists his biggest winners and losers of 2009. And if you’re one of those people who don’t… well there’s a NeoGaf forum thread for you somewhere to vent your nerdy disgust.

Pach-Attack! Episode 1 [GameTrailers]

In other video game related awesome links of the day: an airport in Hong Kong have partnered up with Sony to install PlayStation 3 kiosks, Microsoft of Japan is launching a bunch of new commercials, and a Bitmob contributer argues for the use of Quick Time Events (which will make someone here angry and comment below.)

Plus you can also check out the discussion of the challenge of blending both game play and narrative with Rainbow Studios senior game designer Ara Shirinian on Gamasutra, and lastly, coming to Japanese theaters later this year (and a DVD rack at a Best Buy near you) is a live action movie based on Capcom’s Dead Rising series.

While this might not be Burger King, these awesome links are still flamed broiled hot – hot – hot!

Hong Kong International Airport Gets PS3 Kiosks [Joystiq]

New Xbox Japan Ads Are Reminiscent of Old Dreamcast Ads [Kotaku]

Quick Time Events When And When Not To Use Them [Bitmob]

The Uneasy Merging of Narrative and Gameplay [Gamasutra]

Capcom Making a Dead Rising Movie [GoNintendo]


A Video Game Legend Joins The Cast Of Jersey Shore

January 22, 2010

I’ll be honest when I tell you that I have no passing interest in this “Jersey Shore” all these cool kids are raving about. Most of these MTV reality shows are just showcases for some of the worst human behavior of our generation. That is the common wisdom of these things.

But I can understand why it brings in the viewers like cartoon bears to picnic baskets; these TV train wrecks can be pretty amusing to watch. And as with anything that is popular, sooner or later more people want on the bandwagon. Including a certain Italian plummer as he surprisingly (but if you think about it – appropriately) stars in Jersey Shore: The Movie.

Check out the exclusive world premier trailer below to find out which famous video game star is trading in his classic red cap and overalls for a glop of hair gel and rock hard abs.

Warning – Video Contains Foul Language And Adult Content

Strangely enough, I feel like watching a Marx Brothers movie and eating a pint of tootsy fruitsy ice cream right about now.


Super Mario Bros. 3 In An Awesomely Creative Animation

January 21, 2010

When I was a little kid I loved anything that required cutting paper, gluing pieces, shaking on glitter, and coloring crafts with crayons and markers. I remember once drawing this cute picture of a lighthouse and then making a frame decorated by seashells to go with it. That beautiful picture hanged on the fridge for quite some time until it unfortunately disappeared. Putting that aside, I just love seeing anything that attempts such a cool direction of art — including when it’s applied to video games.

Let me introduce smartkid82504, a Youtube user that made a fantastic video clip of Super Mario Brothers 3 out of cardboard, paper, glue, and colored pencils. It would be kinda great to see this type of animation used for a real game, but I highly doubt that the expense (creatively and financially) would be worth it.

I still think my lighthouse drawing with the seashells is better though. (Well not that much better.)

smartkid82504’s Youtube Channel [Youtube]


Help Haiti And Other Awesome Links of the Day

January 16, 2010

For those of us who have been glued to their TVs over the past few days, should know full well that the recent disaster in Haiti is a horrible situation. No amount of hyperbole in any manner of fashion can sum up the dire straights the people there are in. They desperately need our help; the world’s collective help.

Over at Bungie.net you can “Be a Hero!” by purchasing special shirts that will help raise support for the current crisis in Haiti. Not only will each t-shirt purchase go towards the Red Cross, but till the end of the month anything purchased from the Bungie store will go towards relief efforts.

And even if you’re strapped for cash you can still help out by simply picking up your Xbox 360 controller and playing Halo 3 or Halo ODST.

From Bungie.net:

So, you want to help but don’t have a way to get one of our shirts or make a monetary donation? Not to worry, we’ve got you covered with the easiest possible way to be a hero – playing Halo!

We are rallying our fan community to show their support by playing Halo 3 or ODST online next Wednesday or Thursday while wearing a special emblem signifying your commitment to the cause. For every thousand heroes that participate, we will make a $100 donation on behalf of Bungie and our fan community to the Red Cross for Haiti relief efforts, up to a maximum of $77,000. All you have to do is don a special emblem and play a game online and know that you’ve done a small part to help those in need.

Hit the following link and you will find a list detailing the specifics on how you and your gaming buddies can join in on this great cause. It’s a pretty easy way to help out, so please call up all your friends to help Bungie reach it’s goal!

Be a Hero! [Bungie.net]

These other awesome links of the day way below will point you to other gaming related places where you can lend your support too.

Lastly I ask for you to check out the American Red Cross website. There you will find information about the relief effort or how to contact family members you have residing in Haiti. The website is just a good resource for what is happening, with a steady flow of press statements about the current general state of things.

Not to mention that you can also donate money online or if you’re too impatient, easily text “HAITI” to “90999″ to automatically donate ten dollars. (A one time donation will be billed to your monthly cell phone statement.)

And remember any money that you can spare, whether it be a ten dollars, five dollars – heck even one dollar. Whatever. Please do. The people of Haiti need as much help as possible while the situation there grows ever worse by the minute.

*Today (Saturday 16) Only* PopCap Games – Haiti Relief [PopCap Games]

Gamer Levi Buchanan’s 180 plus video games auction [Ebay]

Haiti Disaster Relief – How You Can Help [Gaia Online]

Gamers4Haiti Charity Drive [GamingAngels]

Gaming for Haiti – 48 Hour Marathon [Gamers Gaming For Good]


Games Of My Youth: UN Squadron

January 14, 2010

Awesome 16-bit graphics? Check. A head rocking soundtrack? Check. A creative game design unlike many brick and mortar arcade shooters? Check. A tough but well balanced challenge? Check. Ah yes! This my friends is 1991’s UN Squadron for the Super Nintendo Entertainment System.

In a time where most arcade to home consoles ports were at some times a dull executed attepmt for a quick cash grab, UN Squadron is a notable exception to this rule when it was released by Capcom.

The arcade version of UN Squadron is just your basic side scrolling shooter involving somewhat realistic fighter jets. You insert a quarter into the machine, select a fighter pilot, and after a few minuets of trying to survive through bullet hell – - game over. Rinse, wash, and repeat. And while this is the same formula used for the SNES version, you can tell from the onset how wonderfully polished and dissimilar this game is when compared to it’s arcade brother.

UN Squadron is actually based on a Japanese graphic novel (manga) called “Area 88.” The series centers around three mercenary pilots as they fight against the armed forces of a terroist group in a fictional war torn land; protecting the only alliance base left from enemy attack.

What is so great about UN Squadron, is that without much need for cinematics, it tells a story like a real action movie that beats the pants off Top Gun. Just check out the intro for the game; it’s pretty epic and just pretty to look at.

Speaking of pretty, the graphics – - including many of the backgrounds used in all of the stages are incredably drawn. Not to mention that Capcom’s usual sprite work is, as with most of their 2D games, at top notch.

But what makes UN Squadron totally different from most side scrolling shooters like R-Type and Gradius, is a simple life bar found in most fighting games and brawlers. Where most games in this genre have the one hit and you’re done rule, UN Squadron changes this up by giving the player a life bar.

If you take a hit in the game, your life bar grows shorter, and you enter into a vulenerable state for a temporary time period which lengthens depending on how much energy is left in your bar – but you never just die after taking one hit. This is unless you get hit while still in this state, then yes – - down you go.

It is a rather interesting feature that lessens some of the tension that most shooters have. Now whether this is a good or bad thing depends how much of a shooting purist you are; I personally found it innovating. Plus the action in UN Squadron is frantic and addictive; capped off  with a touch of toughness that alone make up for the supposed lack of tension.

Another unique and fun thing about this game is how Capcom added a bit of stragedy not commonly found in most side scrolling shooters. Just as if you were playing a Mega Man game, you’re given a choice of which enemy strong hold to attack first. And despite only have a limited number of stages, it still portrays a sense of non-linear design – - again something usually lacking in this type of game.

UN Squadron was one of the first games I recieved when I got my Super Nintendo. It was packaged as an awesome Christmas gift from my grandfather; who unforunately passed away last year. So I have very fond memories for this game.

Toughness was a word I used when describing the game play, and I’m certainly not lying about that distinction. The later levels in UN Squadron are brutal to beat, but it’s never a challenge that feels cheap. Sadly though, I could never beat them when I was kid, and thus never got a chance to see the ending which is cinematic bliss. (Thank goodness for Youtube though.)

This game is a great addition to anyone’s SNES collection – - although there are some issues with the game. There’s slow down in some of the stages and again the difficulty is fierce, but other than that UN Squadron is perhaps one of the best 2D shooters of the 16-bit generation.

Even if you have a slight distaste for 2D shooters in general, the soundtrack alone is reason enough to get it. It’s a metal inspired chip-tunes music that sound simply impressive and to me just timeless.


Wow, More People That I Thought Are Familiar with ESRB Ratings

January 14, 2010

Hmmm. Better than I had imagined. I once worked at a GameStop for about a year, and this seemed to be far from the case.

Activision Survey Reveals 82% of Parent Gamers and 75% of Children are Familiar with the ESRB Video Game Rating System

–70% of Parent Gamers Use the Ratings When Purchasing a Game –Video Games Are ‘Most Preferred’ Entertainment Choice Among Survey Respondents

SANTA MONICA, Calif., Jan 14, 2010 /PRNewswire via COMTEX News Network/ — According to a national survey released today by The Harrison Group and Activision Publishing, Inc. (Nasdaq: ATVI), 82% of parent gamers and 75% of children are familiar with the ESRB rating system.

Additionally, 63% of parents with children who play games consider themselves gamers with the number increasing to 83% for parents ages 35 and younger, and 70% of parents pay close attention to the ratings when purchasing a game for themselves or their families.

The survey was conducted by The Harrison Group as part of Activision’s “Ratings Are Not a Game(R)” educational initiative and focused on the awareness and influence of the ESRB rating system on both children and their parents.

Other key survey findings include:

Gamers devote 32% of their leisure time to entertainment with video games accounting for the largest share — approximately 19%.
76% of parents agree that video games are a part of their family’s life, and are something they’re very comfortable with.
Among parent gamers, 52% of their video gaming playing time is spent with their children.
Approximately 62% of parents conduct research before purchasing a video game that their child wants.
“Parents rely on and value the ESRB ratings in helping them decide which games to allow their children to play,” said Mike Griffith, President and CEO of Activision Publishing. “Our ‘Ratings Are Not A Game’ education initiative underscores our commitment to helping parents better understand and utilize the ratings system as they select age appropriate games and determine the best way for the entire family to enjoy the gaming experience.”

Activision’s “Ratings Are Not A Game” educational initiative focuses on educating consumers about the ESRB’s rating system and helping parents make informed decisions about the video games their families play. The company recently partnered with Dr. Cheryl Olson, co-director for the Center for Mental Health and Media at Massachusetts General Hospital, to produce a series of videos that help parents optimize children’s experiences with video games. These videos as well as additional resources for parents are available at www.activision.com/RatingsAreNotAGame.

Methodology

For the Activision ESRB ratings survey, 1,201 online interviews were conducted among a nationally-representative group of video game players ages 6 to 44 and their parents. The research was conducted by the Harrison Group, a strategic marketing consulting and research services firm (www.harrisongroupinc.com).


Four Percent of US Gamers Admit to Piracy

January 13, 2010

Well, at least those four percent are being honest.

Actually, the words are kind of weird. Here is how I understood it: 8,000 people take the survey, some of that 8,000 admits to pirating games, NPD then takes that information and does some fancy math and figures that amounts to about 6 million out of however many million gamers there are in the US.

Check out the rest of the story here: Edge